What motivates us when we turn something into games?
What motivates us when we turn something into games?
By Victoria Ichizli-Bartels
March 12, 2020
Summary
Self-Gamification is turning our projects, activities, and our whole lives into fun games, of which we are both the designers and the players.
I think the biggest reason for so many people to go to games as inspiration is the experience of FUN. When talking about fun, I love quoting Heidi Klum, a German-American supermodel and television personality, who had been one of the four judges on America's Got Talent for many years.
"Always to have fun. If you don't have fun, it shows in your performance. That is always the key number one."
"Fun is an extraordinarily valuable tool to address serious business pursuits like marketing, productivity enhancement, innovation, customer engagement, human resources, and sustainability." - Kevin Werbach and Dan Hunter, For the Win.
What is fun for us might not be fun for someone else.
One time while we have fun and enjoy something, we might laugh, and at other times, while fully engaged in a video game or fantasy novel, we might frown and appear quite tense.
We can discover fun when we give that project or activity a chance, approach it with curiosity and without prejudice while being open to recognizing the fun factors in there, or we can bring fun elements into the project deliberately.
Where does fun bring us? What is the ultimate goal of bringing game design and other fun elements into other areas of our lives?
This happy entertainment is what ultimately drives us when we bring fun elements into whatever area of our lives.
What we all in the gameful and playful industries are doing is not only to make other areas of life successful but also entertaining and fun.
Reference
Ichizli-Bartels, V. (2020, March 12). What motivates us when we turn something into games? Ludogogy. https://www.ludogogy.co.uk/article/what-motivates-us-when-we-turn-something-into-games/