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5 Years Ago, A Humble Ubisoft Feature Changed Video Games Forever

5 Years Ago, A Humble Ubisoft Feature Changed Video Games Forever

5 Years Ago, A Humble Ubisoft Feature Changed Video Games Forever

By Grant Stoner

January 2, 2023

Originally Published Here

Summary

From comprehensive options and customization to more inclusive design practices, disabled players can enjoy more games than ever, across a variety of genres and platforms.

A few years into his stint at PlayStation, Tisser and met accessibility consultant Ian Hamilton, the co-director of The Game Accessibility Conference, or GAConf.

After listening to Hamilton's talk at the 2012 Games User Researcher Summit, the two met for a more in-depth conversation.

His first order of business was to get key development teams on board with his vision for more approachable and inclusive games.

The warm reception toward the game's robust subtitle options helped support Tisserand's case that accessibility was a worthwhile investment for Ubisoft going forward.

Members of the team he built - including Lead Accessibility Designer Aderyn Thompson, who previously worked on Sony's Horizon series, Destiny 2, and Dreams - are helping developers make games more approachable to more players.

"You don't even have to look for them. They come straight at you, looking to help. That's something I really think is going to help the future of games accessibility."

Reference

Stoner, G. (2023, January 2). 5 years ago, a Humble Ubisoft feature changed video games forever. Inverse. Retrieved January 25, 2023, from https://www.inverse.com/gaming/ubisoft-accessibility-david-tisserand-interview