The added value of game elements: better training performance but comparable learning gains
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Read MoreExamining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms
Read MoreDive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious Games
Read MoreGamifying Gamification in the Sociology Classroom
Read MoreHow Fun Overcame Fear: The Gamification of a Graduate-Level Statistics Course
Read MoreDeveloping critical thinking skills through gamification
Read MoreUnderstanding Fitness App Users’ Loyalty and Word of Mouth through Gameful Experience and Flow Theory
Read MoreWhy and How to Define Educational Video Games?
Read MoreAdaptive Gamification in Science Education: An Analysis of the Impact of Implementation and Adapted Game Elements on Students’ Motivation
Read MoreDigital Game
Read MoreAugmented Learning: Case Study of Gamified and Extended Reality Courses
Read MoreLearning by Playing. A Case Study of the Education in Photography by Digital Games
Read MoreQrowdsmith: Enhancing Paid Microtask Crowdsourcing with Gamification and Furtherance Incentives
Read MoreDevelopment of gamification as addiction education and examining its effects on students’ motivation and enjoyment
Read MoreGamifying Gamification in the Sociology Classroom
Read MoreAchieving flow-state through gamification in education
Read MoreVirtuality or Physicality? Supporting Memorization Through Augmented Reality Gamification
Read MoreFiction or Reality - Which Game Story Promotes Learning Outcome More?
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