Research

Fiction or Reality - Which Game Story Promotes Learning Outcome More?

Fiction or Reality - Which Game Story Promotes Learning Outcome More?

Fiction or Reality - Which Game Story Promotes Learning Outcome More?

Linda Grogorick, Moritz Rohde , Bijan Khosrawirad, Susanne Robra-Bissantz

Abstract

"Digital Game-based Learning (DGBL) has achieved several positive results in recent years, e.g., increased fun, motivation, or learning outcome. However, many DGBL applications fail, which makes an isolated consideration of individual game elements and their influence on learning necessary to better design future DGBL applications. One widely used game element is the game story. As there is little research on how a game story should be designed to promote learning, this paper conducts an experiment comparing a fictional game story with a realistic one. The results show that both game stories lead to a significant objective knowledge gain. In terms of learning outcome, both game stories achieved similar results."

Reference

Grogorick, L., Rohde, M., Khosrawirad, B., & Robra-Bissantz, S. (2023). Fiction or reality - which game story promotes learning outcome more? https://www.researchgate.net/profile/Linda-Grogorick/publication/371539970_Fiction_or_Reality_-_Which_Game_Story_Promotes_Learning_Outcome_More/links/64897d84712bd82962224d34/Fiction-or-Reality-Which-Game-Story-Promotes-Learning-Outcome-More.pdf

Keywords

Game Story, Serious Game, Presentation Skills