Removing Gamification: A Research Agenda
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Read MoreKristiania Open Archive: Tired of Reminding Your Coworkers? : An Experimental Study on the Effects of Gamification on Task Performance
Read MoreA Gamification Platform to Analyze and Influence Citizens’ Daily Transportation Choices
Read MoreAnalysis of the Use and Integration of the Flipped Learning Model, Project-Based Learning, and Gamification Methodologies by Secondary School Mathematics Teachers
Read MoreImproving instruction and sexual health literacy with serious games and gamification interventions: an outlook to students’ learning outcomes and gender differences
Read MoreDesigning Engaging Community Learning Application with Children Using Gamification
Read MoreDo points matter? The effects of gamification activities with and without points on student learning and
Read MoreGamification in Tourism
Read MoreSupporting Student Engagement Through the Gamification of Learning Activities: A Design-Based
Read MoreState of Research on Gamification in Education: A Bibliometric Survey
Read MoreBeyond Classical Definition: The Non-definition of Gamification
Read MoreTime, engagement and video games: How game design elements shape the temporalities of play in
Read MoreGamification in Tourism
Read MoreGamification in Crowdsourcing: A Review
Read MoreInteractive Gamification Analytics Tool (IGAT)
Read MoreExploring fit between competitiveness and competition in gamification
Read MoreGamification and flipped learning and their influence on aspects related to the teaching-learning process
Read MoreAdaptive gamification of digital learning environments.
Read MoreGamification for student engagement: a framework
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