Improving Environmental Outcomes With Games: An Exploration of Behavioural and Technological Design and Evaluation Approaches
Improving Environmental Outcomes With Games: An Exploration of Behavioural and Technological Design and Evaluation Approaches
By Kristy de Salas, Louise Ashbarry, Mikaela Seabourne, Ian Lewis, Lindsay Wells, Julian Dermoudy, Erin Roehrer, Matthew Springer, James D. Sauer, and Jenn Scott
Abstract
“Background. To overcome the high failure rate of gameful interventions, we need to better understand their design and evaluation strategies to build an evidence-base for best-practice approaches that bring about meaningful change. This systematic review asks: ‘What behavioral and technological design and evaluation theories and approaches are applied in games developed to bring about positive environmental outcomes?’. Method. We reviewed 52 papers published between 2015 and 2020 that used gameful interventions to improve behavior related to environmental outcomes. These papers were analyses to review the behavioral and technical design, and the assessment and evaluation approaches, employed by the intervention designers. Results. We found that these publications report on simple aspects of the behavioral and technical design behind the intervention but fail to justify their design choices in terms of theory and evidence. Furthermore, variability across their evaluation approaches and outcomes exists. Discussion. This review highlights several systemic flaws in the literature that limit our understanding of gameful interventions in the pro-environmental context. First, based on this review, we cannot be convinced that these interventions were designed according to best practice for intervention design or for technology development. Second, the justification for proposing a gameful intervention is not always clear. Finally, it is unclear whether these interventions are being evaluated based on best practice. Thus, it is not clear that we can draw confident conclusions about evidence-based outcomes of short-term engagement (in structural gamification interventions) or long-term behavior change (in content gamification and serious game interventions).”
Reference
De Salas, K., Ashbarry, L., Seabourne, M., Lewis, I., Wells, L., Dermoudy, J., Scott, J. (2022). Improving environmental outcomes with games: An exploration of behavioural and technological design and evaluation approaches. Simulation & Gaming, 104687812211141. doi:10.1177/10468781221114160 https://journals.sagepub.com/doi/abs/10.1177/10468781221114160
Keyword
Serious games, gamification, behavior change, pro-environmental outcomes, systematic review, gameful intervention, research