Research

An Empirical Framework for Understanding a Player’s Sense of Agency in Games

An Empirical Framework for Understanding a Player’s Sense of Agency in Games

An Empirical Framework for Understanding a Player’s Sense of Agency in Games

Zixuan Guo, Cheng-Hung Lo

Abstract

"This study investigates players’ sense of control over a game, referred to as the sense of agency (SoA). While prior research has addressed the importance of control in game interactions, under- standing the factors that constitute players’ SoA remains limited. Using a mixed methods approach, we conducted interviews (n 1⁄4 18) and surveys (n 1⁄4 654) to gain qualitative and quantita-tive insights into this unique perceptual phenomenon. Multidimensional scaling analysis revealed a two-dimensional space comprising five clusters that shape players’ SoA. We then developed and tested a 12-item Game Sense of Agency questionnaire which, through exploratory and confirma-tory factor analysis, measures four factors: Multisensory Presentation, Feedback Reasoning, Virtual Realism and Control Smoothness. This research identifies the multifaceted nature of players’ SoA and offers practical suggestions for how it could be measured. The outcomes contribute an empir-ically-driven framework for understanding and evaluating the factors that influence players’ SoA in games."

Reference

Guo, Z., & Lo, C.-H. (2024). An empirical framework for understanding a player’s sense of agency in games. Human-Computer Interaction, 39(1), 1–21. https://doi.org/10.1080/10447318.2023.2241286

Keywords

Game Control, Sense of Agency, User Research