Video

Experience Points

Episode 26 Roguelike Learning

On today’s episode we’ll cover “Rougelike Learning.” There’s a special appeal to playing really hard games. Games were you have to grind it out over time to get anywhere. A type of those really hard games are called roguelikes. But what makes them hard? What makes them appealing? Most importantly: how can we use the difficulty of roguelike games for games-based learning?

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Episode 19 Gamer Grind

On today’s episode we’ll cover the gamer grind. One of the most characteristic things about today’s crop digital games is the grind. The grind, grindyness, or grinding aspect of some games is an aspect that most gamers have experienced at one time or another. But what does that mean? How do players experience it? How can designers and educators of games-based learning address the grind in our designs?

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Episode 18 Achieve Explore Socialize Kill

Games and students have many things in common. One of the biggest commonalities are the type’s people they cater to. There will be the first year introductory courses that enroll mostly college freshmen. There are expansive games like Fortnite that appeal to competitive gamers. In between there are a plethora of different options available for many different types of students and gamers alike.

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Episode 17 Real Fake Rules of Games

On today’s episode we’ll cover the Real Fake Rules of Games. Black Mirror’s season five premiere Striking Vipers has an oddly coincidental connection to games and the “lusory agreement” the players follow when playing them. If you haven’t see the episode yet, please note there are spoilers ahead (as well as sexually explicit content from the episode).

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Episode 16 Simulations vs Games

On today’s episode we’ll cover simulations vs games. Games and simulations are two things that seem talked about in the same circles. Sometimes they even get misinterpreted for one another. They do share some of the same characteristics. But, games and simulations are different from one another. Before we jump into what those differences are, let’s first define what we mean by games.

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Episode 14 Fearful Fun

Gamification is supposed to be fun. That’s why businesses, organizations and individuals use it on a daily basis. Why else would someone play games? But what are the ethics of gamification? What stops one business or organization from doing something nefarious? Is there a limit to gamification? Who should govern gamification? Should it be up to academics, the government, or individuals to police how gamification is used?

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Episode 13 Formal Game Structures

On today’s episode we’ll cover formal game structures. Formal game structures are the cornerstone on which game designers build their experiences. These structures shape what the designer intends to convey. These structures also help define what the player hopes to takeaway. Recognizing these formal structures helps your players define their experience.

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Episode 11 On Using Games for Learning

On today’s episode we’ll cover Using Games for Learning. Some of the most common applications are gamification, serious games, and games-based learning. But, that is not what many people see in practice. There are some really popular interpretations of learning games. Those focus on a few areas like the following: Scoreboards keeping track of players’ progress. Playful feedback in activities, and Tracking of students’ goals and achievements. On their face, these all contribute to the field of games-based learning. But there are definitely some other things you should consider when using games for learning. Motivation is one of the most critical areas for games-based learning. Specifically, we aim to use intrinsic motivation.

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Episode 10 Moral Choices in Games

On today’s episode we’ll cover Moral Choices in Games. There are many types of games available for people to play and enjoy. One of the most familiar and heartwarming ones are narrative driven games. These are games where the player often plays the protagonist. Here, you play as a single avatar. You explore the world and different paths in the story. If you’ve ever read the “Choose your own adventure” type of books then you know what I’m talking about. As the character, you interact with and make decisions as you move through the world. When reading the book your turn to page –whatever- in order to see what happens. If you liked this episode please consider commenting, sharing, and subscribing.

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Episode 9 Lessons Learned Simulations and Training with Matthew Stevens

In this episode I connected with Matthew Stevens of Lessons Learned Simulations and Training. In this interview we discussed the meaning and purpose of humanitarian work; Matt’s career working n the field; as well as how he uses serious games and simulations for teaching and training others.

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Episode 8 Ludic Language Pedagogy with James York of Tokyo Denki University

In this episode I connected with James York a lecturer at Tokyo Denki University. In this interview we discussed James’ path towards Toko Denki University; his work with the Ludic Language Pedagogy Journal; his approach to using games for teaching and learning; and the special challenges of teaching language through game play.

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Episode 7 War Games with James Sterett, U.S. Army University/Command & General Staff College

I connected with my colleague James Sterrett the US Army Deputy Chief, CGSC Simulations & Exercises Division. In this interview we discussed Dr. Sterett’s work with simulations, war games, and his philosophy on incorporating gaming into teaching and learning.

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