On today’s episode we’ll cover fun factors in games. It’s no surprise when someone tells you that games are fun. Fun is one of the reasons that we play games. But what makes games fun and how can incorporate that into our designs?
Read MoreOn today’s episode we’ll cover that feeling of triumph called “Fiero” we get when playing games. Have you experienced that feeling of triumph before? The one you get from completing a really difficult level or beating an experienced opponent? You know, when you throw your hands up over your head in triumph? That feeling is called fiero.
Read MoreOn today’s episode we’ll cover the gamer grind. One of the most characteristic things about today’s crop digital games is the grind. The grind, grindyness, or grinding aspect of some games is an aspect that most gamers have experienced at one time or another. But what does that mean? How do players experience it? How can designers and educators of games-based learning address the grind in our designs?
Read MoreGames and students have many things in common. One of the biggest commonalities are the type’s people they cater to. There will be the first year introductory courses that enroll mostly college freshmen. There are expansive games like Fortnite that appeal to competitive gamers. In between there are a plethora of different options available for many different types of students and gamers alike.
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