We may play games for various reasons. One of the reasons why we play games is to escape. We escape to a faraway place that is different and distinct from the place that we call reality. That type of escape is into the “magic circle” of games. The magic circle is a place where different rules that govern our existence, actions, and consequences apply
Read MoreOn today’s episode we’ll cover “Game Components.” Games are often broken down into smaller elements. This is done in order to help designers create them as well as help academics study them. Of course there is debate on what exactly constitutes a game “dynamic” or “mechanic.” I realize that there is much contention over what these terms mean.
Read MoreOn today’s episode we’ll answer the question “What is an Idiogame?” Most of the games that we know and play include a slew of interesting and meaningful decisions. Oftentimes those decisions lead to us winning the game and triumphing over our opponents.
Read MoreOn today’s episode we’ll answer the question “What is an Orthogame?” Different people play different games for different reasons. Some of us play games to enjoy ourselves. I like to play games to socialize with others. Some people play games to win. Yet, some other people play games to learn and cooperate.
Read MoreOn today’s episode we’ll cover fun factors in games. It’s no surprise when someone tells you that games are fun. Fun is one of the reasons that we play games. But what makes games fun and how can incorporate that into our designs?
Read MoreOn today’s episode we’ll cover that feeling of triumph called “Fiero” we get when playing games. Have you experienced that feeling of triumph before? The one you get from completing a really difficult level or beating an experienced opponent? You know, when you throw your hands up over your head in triumph? That feeling is called fiero.
Read MoreOn today’s episode we’ll cover Using Games for Learning. Some of the most common applications are gamification, serious games, and games-based learning. But, that is not what many people see in practice. There are some really popular interpretations of learning games. Those focus on a few areas like the following: Scoreboards keeping track of players’ progress. Playful feedback in activities, and Tracking of students’ goals and achievements. On their face, these all contribute to the field of games-based learning. But there are definitely some other things you should consider when using games for learning. Motivation is one of the most critical areas for games-based learning. Specifically, we aim to use intrinsic motivation.
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On today’s episode we’ll cover Moral Choices in Games. There are many types of games available for people to play and enjoy. One of the most familiar and heartwarming ones are narrative driven games. These are games where the player often plays the protagonist. Here, you play as a single avatar. You explore the world and different paths in the story. If you’ve ever read the “Choose your own adventure” type of books then you know what I’m talking about. As the character, you interact with and make decisions as you move through the world. When reading the book your turn to page –whatever- in order to see what happens. If you liked this episode please consider commenting, sharing, and subscribing.
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In this episode I connected with James York a lecturer at Tokyo Denki University. In this interview we discussed James’ path towards Toko Denki University; his work with the Ludic Language Pedagogy Journal; his approach to using games for teaching and learning; and the special challenges of teaching language through game play.
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I connected with my colleague James Sterrett the US Army Deputy Chief, CGSC Simulations & Exercises Division. In this interview we discussed Dr. Sterett’s work with simulations, war games, and his philosophy on incorporating gaming into teaching and learning.
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