Gaming & Geography (Education): A Model of Re-flexive Analysis of Space & Action in Video Games
Read MoreAn Accessible Serious Game-Based Platform for Process Learning of People with Intellectual Disabilities
Read MoreWhy and How to Define Educational Video Games?
Read MoreTypologies and Features of Play in Mobile Games for Mental Wellbeing
Read MoreThe Moderation Effect of Teachers’ experience and Biography on Their Intention to Use the Gamification in Online Learning Activities
Read MoreExperiverse: Exploring an experiment-based gamification application for motivating children to science learning in an informal setting
Read MoreThe Impact of Gamification on Student Motivation and Engagement: An Empirical Study
Read MoreInteractive gamification-flip-book for developing students’ outcomes
Read MoreSocial accessibility in multiplayer games: Theory and praxis
Read MoreTowards social geoparticipation stimulated by gamification and Augmented Reality
Read MoreExpanding the magic circle: Immersive storytelling that trains environmental perception
Read MoreGamifying Gamification in the Sociology Classroom
Read MoreThe added value of game elements: better training performance but comparable learning gains
Read MoreA Tool for Conducting Tabletop Exercises
Read MoreGamifying Gamification in the Sociology Classroom
Read MoreExamining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms
Read MoreDive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious Games
Read MoreGamifying Gamification in the Sociology Classroom
Read MoreHow Fun Overcame Fear: The Gamification of a Graduate-Level Statistics Course
Read MoreDeveloping critical thinking skills through gamification
Read More