Towards social geoparticipation stimulated by gamification and Augmented Reality
Towards social geoparticipation stimulated by gamification and Augmented Reality
Towards social geoparticipation stimulated by gamification and Augmented Reality
Robert Olszewski, Hanna Trojanowska, Agnieszka Wendland, Miłosz Gnat
Abstract
"The paper argues that human-machine interaction and the use of Augmented Reality can solve many problems encountered by local and central authorities in managing the process of spatial planning. Good communication with citizens is one of the factors contributing to the success of public participation in solving spatial planning problems. To help to achieve this goal, the concept of a game using Augmented Reality was constructed. The authors define the psychological conditions of the players in that game using Bauman's 4 types of postmodern society, Bartle and Markowski’s 8 types of players, and Dieci and Ryan’s self-determination theory. The authors present a model of the conditions which need to be satisfied to achieve the goal of maximizing the effectiveness of the communication between local and central authorities and citizens in the process of public participation."
Reference
Olszewski, R., Trojanowska, H., Wendland, A., & Gnat, M. (2018). Towards social fuzzy geoparticipation stimulated by gamification and augmented reality. ResearchGate. https://www.researchgate.net/profile/Robert-Olszewski-5/publication/326433998_Towards_social_fuzzy_geoparticipation_stimulated_by_gamification_and_augmented_reality/links/63cfcfedd7e5841e0bf20906/Towards-social-fuzzy-geoparticipation-stimulated-by-gamification-and-augmented-reality.pdf
Keywords
Human-Machine Interaction, Augmented Reality, Spatial Planning