Technology Use in Education by Students and Teachers
Read MoreDefining motivation in video game-based training: Exploring the differences between measures of motivation
Read MoreLearning English Vocabulary via Computer Gaming
Read MoreVirtual Reality for enhanced learning in artistic disciplines of degree of video games
Read MoreTrends and Applications of Serious Gaming and Social Media
Read MorePlaytesting: What is Beyond Personas
Read MoreMixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
Read MoreLearning by designing or learning by playing? A comparative study of the effects of game-based learning on learning motivation and on short-term and long-term conversational gains
Read MoreGame-based learning design and evaluation: Towards better understanding and improvement
Read MoreA review of immersivity in serious game with the purpose of learning media
Read More(Design) thinking out loud: adolescents’ design talk in a library makerspace tabletop game design camp
Read MoreAn Evaluation of the Relationship Between Perceptions and Performance of Students in serious Game
Read MoreEffectiveness of Digital Interactive Experiment in Learning Outcomes and Engagement
Read MoreThe Effect of Digital Game Learning on Students’ Motivation in Math Classes
Read MoreDigital Game-Based Learning: Teacher Training, Perceptions, Benefits, and Barriers
Read MoreDigital game elements, user experience and learning: A conceptual framework
Read MoreTabletop games designed to promote computational thinking
Read MoreThe strengths and weaknesses of user‐generated microgames for assisting learning
Read MorePushing buttons: an ethnographic interview study on toxicity in online gaming cultures
Read MoreThe Road to AI Literacy Education: From Pedagogical Needs to Tangible Game Design
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