A review of immersivity in serious game with the purpose of learning media
A review of immersivity in serious game with the purpose of learning media
By Anang Kukuh Adisusilo and Santirianingrum Soebandhi
June 29, 2021
Abstract
“Serious Games that have a specific purpose other than being an interesting or fun medium for users. In the concept of learning, it is as if you are giving the learning process to students who do not realize that the primary purpose of Serious Games is to learn. Various studies prioritize the immersive side of Serious Games to optimize their use so that players can take advantage of the main objectives of Serious Games. There is a difference in understanding between fun and reality, where Serious Games' main goal requires a data approach. However, if enter accurate data too advanced to create a real situation, it can detract from the fun side of a serious game. This review paper discusses various research results that prioritize immersion in designing and developing Serious Games, ranging from various methodologies to the factors that affect the success rate of Serious Games.”
Reference
Adisusilo, A., & Soebandhi, S. (2021, June 29). A review of immersivity in serious game with the purpose of learning media. Retrieved November 09, 2021, from https://gigvvy.com/journals/ijase/articles/ijase-202109-18-5-017
Keyword
Immersive, serious game, learning, media, research