Gamification Impact on Human Aspects of the Organization
Gamification Impact on Human Aspects of the Organization
By Meghashree Uppalike
Abstract
“Gamification is becoming more critical in virtual games, academia, and the economy. Gamification is described as using game elements in non-gaming areas such as companies. The purpose of this study is to find out how much Gamification can be used in HR. The paper is divided into three parts. First, let us take a closer look at the concept of HR gamification. Followed by a theoretical explanation. Later, the document describes the methodology, results, and conclusions used in the study.”
Reference
Uppalike, M. (2022). Gamification Impact on Human Aspects of the Organization. Journal of Games, Game Art, and Gamification. doi:https://doi.org/10.21512/jggag.v7i1.7926 https://journal.binus.ac.id/index.php/jggag/article/view/7926
Keyword
Gamification, games, people, engagement, motivation, organization, experience, elements, design, development, auxiliary, framework, techniques, training, computation, learning, intrinsic, activity, extrinsic, motivator, system, research