In many games like Skyrim, collecting inessential items such as books is common but often overlooked. Despite their potential to enrich the game's universe, players usually skim or ignore them. However, these texts serve a crucial purpose, offering insight into the game world's lore, characters, and atmosphere.
Read MoreWhy are board games an important tool in educating people about climate change? It's not hard to imagine these scenarios: Environmental science students walk into a classroom, see the board game props, and are pleasantly surprised when they learn that the teaching content will be carried out through this game today.
Read MoreOffering players a 'virtual sandbox', the video game Minecraft is a cultural phenomenon that has transcended many societal preconceptions around creativity, collaboration, and community through digital play.
Read MoreLoot boxes, video game features used by nearly 40% of children, have clear links to problem gambling, according to a study that has reignited calls for them to be regulated as betting products. All but one of the studies showed a clear correlation between the use of loot boxes and problem gambling behaviour, under the commonly-used Problem Gambling Severity Index measure.
Read MoreIn D. Vincent and Meguey Baker's tabletop RPG Apocalypse World players are urged to let go of their control of the narrative and to "Play to find out what happens," an approach that is associative, collaborative, and oriented towards emergent play instead of a pre-existing plot or story-world into which characters are placed.
Read MoreJon Ingold, co-founder of Inkle Studios, talked for almost 50 minutes before addressing the main question posed by the Writer's Guild of Great Britain: How do you make choices matter in video games? When he finally considered it, his answer was brief.
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