What’s in a Game? – Debriefing Learning Games
What’s in a Game? – Debriefing Learning Games
By Sarah Le-Fevre
July 12, 2021
Summary
Many have discovered that learning games and playful activities are effective ways to deliver learning if you are required to use 'online', rather than a classroom setting.
Is there a difference between debriefing games and other kinds of learning activities? I would argue, No, and Yes.
While the skillset is largely the same, the richness of the learning which comes from games and play, comes not only from the experience the learners have while playing, but also from the broader, and deeper ways in which the experiences can be mined for insights, by a skilled facilitator.
Games allow for different questions than other learning activities, because the learners have just 'lived' an experience which allows them to explore the learning domain, rather than being told, or reading or hearing about it.
Failing, in a safe space, is an often quoted benefit of using games for learning.
Inviting learners to hypothesise about future results and then to evaluate how well those results match their hypothesis is an effective way to get learners to be active in their learning and to think seriously and deeply about how they are going to play, rather than just 'winging it'.
Sarah Le-Fevre is a games-based learning professional who specialises in organisational learning around systemic 'wicked problems', and helping businesses spot and exploit opportunities for ethical 'for good' innovation.
Reference
Le-Fevre, S. (2021, July 12). What's in a game? - debriefing learning games. Retrieved September 24, 2021, from https://www.ludogogy.co.uk/article/whats-in-a-game-debriefing-learning-games/