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From Tic-Tac-Toe to Monopoly, a mathematician reveals the design secret of great  games

From Tic-Tac-Toe to Monopoly, a mathematician reveals the design secret of great  games

From Tic-Tac-Toe to Monopoly, a mathematician reveals the design secret of great  games

January 25, 2024

Originally Published Here

Summary

Below, du Sautoy shares five key insights from his new book, Around the World in Eighty Games: From Tarot to Tic-Tac-Toe, Catan to Chutes and Ladders, a Mathematician Unlocks the Secrets of the World's Greatest Games.

Coincidentally, games play quite an important role in Verne's book because Phileas Fogg, the protagonist, loves playing games.

You can read the book from game one to game 80, or you can use dice and jump around the book randomly choosing which game you're going to read next.

We choose to play the game, and the decisions we make within the game show an expression of our character.

A game is a set of rules, a bit like the axioms of mathematics, and playing a game is like exploring the consequences of those rules, a bit like proving a theorem.

India Loves Playing Games. India is a country that loves playing games, and some of the greatest games have their origins in India.

The fourth quality is that a game needs simple rules, but they should give rise to a really interesting variety in the ways the game is played.

Reference

From tic-tac-toe to monopoly, a mathematician reveals the design secret of  great games. (2024, January 25). Fast Company & Inc. https://www.fastcompany.com/91016198/tic-tac-toe-monopoly-mathematician-design-secret-of-great-games