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Video games at work? It sounds fun, but there are ethical risks

risks.jpgVideo games at work? It sounds fun, but there are ethical risks

Video games at work? It sounds fun, but there are ethical risks

By Nick Butler, Sverre Spoelstra

April 17, 2024

Originally Published Here

Summary

Recent developments in the video game industry challenge the notion of gaming as merely a recreational pastime, highlighting its potential to tackle real-world issues through "gamification." This approach integrates game mechanics into non-game contexts to engage users in solving problems like energy conservation and climate change, exemplified by the UN's Mission 1.5. Gamification aims to make tasks more engaging and intrinsically rewarding, akin to playing a game. However, critics argue that poorly implemented gamification can enforce control over workers, resembling management strategies rather than fostering genuine autonomy and fulfillment. Ultimately, while gamification offers innovative potential, ethical concerns and its true impact on workplace satisfaction remain contentious.

Reference

Butler, N., & Spoelstra, S. (2024, April 17). Video games at work? It sounds fun, but there are ethical risks. The Conversation. https://theconversation.com/video-games-at-work-it-sounds-fun-but-there-are-ethical-risks-226446