Is it time to fire up gaming consoles in classrooms?
Is it time to fire up gaming consoles in classrooms?
August 15, 2022
By Mark Horneff
Summary
With Ofcom revealing six in ten children played games online in 2021, what might the use of video gaming in the classroom look like to engage students with a model they're already invested in?
Historically, gaming has been associated with recreational activities rather than as a medium used to boost the diversity of learning techniques, despite it being an actual benefit to a child's literacy, empathy and imagination.
The question is: Does gaming have a viable role to play right now, as digital learning continues to claw its way to the forefront of education, or is it simply an unwelcome distraction?
Very few games on the commercial market typically have pure educational value, although evidence suggests that important skills may be built or even reinforced by video games.
According to commissioned research, 77% and 81% of parents viewed gaming as having a positive impact on their children's learning.
In the next five years, 55% and 60% of parents expect VR and social gaming to be the technology that will shape learning in the future.
From a parent's perspective, over-exposure to gaming and excessive screen time has been an ongoing concern for many.
Reference
Horneff, M. (2022, August 15). Is it time to fire up gaming consoles in classrooms? Retrieved August 22, 2022, from https://www.eschoolnews.com/2022/08/15/gaming-consoles-in-classrooms/