Why We Should All Think About The Gamification of Education
Why We Should All Think About The Gamification of Education
August 29, 2022
By Matthew Lynch
Summary
Gamification, as defined in the dictionary, is "The application of typical elements of game playing to other areas of activity." This article will explore why gamifying education is essential, especially since we are now living in a time of remote learning and educating.
Gamification - an Overview The turning point for gamification in education came with the development and creation of Foldit, a highly-popular online puzzle video game.
Even though the game industry has previously experienced several economic sessions, it continues to grow and evolve.
Official stats have shown that 51% of all households in the US own a dedicated game console.
Scientists have studied gamification's effectiveness in the classroom in the form of a video game to teach students with Autism 4.
Think of them as players on a journey from being a novice to becoming a master - this form of progression makes games entertaining.
You will need to present your students with a challenge that can teach them to find solutions to their problems in a game format.
Reference
Lynch, M. (2022, August 29). Why we should all think about the gamification of Education. Retrieved September 6, 2022, from https://www.thetechedvocate.org/why-we-should-all-think-about-the-gamification-of-education/
Tag
Gamification, education, game playing, video game, effectiveness, classroom, news