Gamification, as defined in the dictionary, is "The application of typical elements of game playing to other areas of activity." This article will explore why gamifying education is essential, especially since we are now living in a time of remote learning and educating. Gamification - an Overview The turning point for gamification in education came with the development and creation of Foldit, a highly-popular online puzzle video game.
Read MorePlaying games has often been seen as a non-productive pastime. With this said, we will now go through the benefits of playing games. Games may have been seen as not belonging in the classroom until recently, but something has snapped in the minds of teachers.
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