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Mastery, Challenges and Game-based learning

Mastery, Challenges and Game-based learning

Mastery, Challenges and Game-based learning

Mastery, Challenges and Game-based learning

By Albert van der Meer

December 22, 2019

Originally Published Here

Summary

Game-based learning environments can thus incorporate this framework and scaffolding that rogue-likes incorporate toteach the basics to the advanced skills in very quick successive loops.

Concrete reasoning, deduction and analysis are encouraged, so that the player embeds their learning in an effort to move forward.

For business/-education, the summative assessment usually needs to be condensed, where trial & error can be done quickly and repeated often; Game-based Learning environments that use the rogue-like framework of focusing heavily on Mastery, are thus the best methods for delivering condensed forms of learning.

Mastery needs to be coupled with a purpose, an objective in the case of learning and rogue-like games.

Equally the challenge should not be so easy that the participant floats through without any real effort, they may be momentarily more motivated to continue because of the ease, but almost zero learning will have been embedded then.

Mutable environments - it may not be cost-effective to create entirely new spaces for each learning experience, but environments can be both physical and imagined, a new narrative is as effective, if not more, in creating a new atmosphere and environment for the learning to take place.

Repetition - Regardless of what is the current trend in learning, at a certain point you need to repeat something to learn it, from riding a bike, to learning a language to working with a program.

Real-time feedback - The main and most important aspect that you need to remember for the learning experience is that the feedback is instant.

The ability to fail, learn and try again is inherently critical to the overall experience.

If you would like to learn more about motivational lever's, gamification or it's application to various other business situations, such as marketing, then please do have a look at our book: Press Start: Using Gamification to Power-up Your Marketing.

Reference

Meer, A. (2019, December 22). Mastery, challenges and game-based learning. Retrieved June 16, 2021, from https://medium.com/@aeStranger/mastery-challenges-and-game-based-learning-fbb76649f636