Video

Experience Points

Episode 66 Game Mechanics for Learning

On today’s episode we’ll cover how to use game mechanics for learning. Game mechanics are the rules and procedures that guide players through the game. These mechanics also provide the structure for how the game reacts to players’ actions. This definition is great for game designers and developers, but what about for educators, instructors, professors, and teachers? How do they use game mechanics for teaching and learning? How can students benefit from game mechanics through games-based learning?

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Episode 65 What are Megagames?

On today’s episode we’ll answer the question: “What are Megagames?” Most people have played games at some point in their lives. They can be table top games, card games, board games, playground games, video games, console games, or computer games. Most people have likely played hard games, easy games, social games, or abstract games. Mostly we’ve played fun games. But we’ve probably also played lousy games.

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Episode 64 What makes a good rule book?

On today’s episode we’ll answer the question: “What makes a good rule book?” Rulebooks are one of the first things that players turn to after they’ve decided to play your game. Players turn to this as the guide; the rules; and the structure that will shape their experience. Often designers think about rulebooks at the very end of their design process. However, the ability to write clear, concise, and actionable rules is more challenging that you may think.

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Episode 63 What is Intrinsic Motivation?

On today’s episode we’ll answer the question: “What is a Intrinsic Motivation?” We don’t need to be reminded to play games. We play games because we want to. We’re motivated to play because we’re attracted to them. We want to play games for the experience, the escape, and for the fun. So what is that drive that makes us play games? What is that motivation? The best games are driven by intrinsic motivation. This means that we play games for the fun of it. We don’t play games to earn money. We play games because deep down we’re internally motivated to do so.

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Episode 62 What is a Simulation?

On today’s episode we’ll answer the question: “What is a Simulation?” Simulations and games are mediums that players, designers, academics, and professionals often talk about. Some simulations are games like The Sims and Sim City. Whereas other simulations are more serious. Simulations find their way into our daily lives in several ways. But, we can also use them for teaching, training, learning, and development.

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Episode 61 What is Player Agency?

On today’s episode we’ll answer the question: “What is Player Agency?” Player agency is about giving our players the time, space, and resources needed in order to make decisions in games. But is that is the only thing that agency provides to players? Is agency even a good thing? If so, then what amount of agency is the right amount to give to players? How should players navigate this agency? And how should they go about making decisions in the game?

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Episode 60 What is the Lusory Attitude?

On today’s episode we’ll answer the question: “What is the Lusory Attitude?” We all play games for multiple reasons. No matter what the reason, we agree to a certain set of rules and expectations of play. Some of this involves us entering the “magic circle” of games. We have to suspend our disbelief in order to become fully enveloped in the game world.

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Episode 59 What is the “Magic Circle?”

We may play games for various reasons. One of the reasons why we play games is to escape. We escape to a faraway place that is different and distinct from the place that we call reality. That type of escape is into the “magic circle” of games. The magic circle is a place where different rules that govern our existence, actions, and consequences apply

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Episode 56 What is Gamification?

Gamification is a buzz word that has made it around the world several times. It’s one of those ideas, concepts, or strategies that everyone from business leaders, academics, and the general public have either applauded or denounced. But what is gamification? What makes something “gamified?” How can gamification be used strategically? What are the pitfalls of gamification and how can we avoid them?

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Episode 53 Accessibility in Games

On today’s episode we’ll cover “Accessibility in Games.” Accessibility is a concept that is often talked about in game design. Specifically when it comes to making games more accessible to a wider audience. But what does accessibility mean and what does it entail when designing games for entertainment, learning, or personal development?

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