Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis
Read MoreInvestigating learners' engagement and science learning outcomes in different designs of participatory simulated games
Read MoreA Data-Driven Approach for Video Game Playability Analysis Based on Players’ Reviews
Read More“Whatever the Emotional Experience, It’s Up to Them”: Insights from Designers of Emotionally Impactful Games
Read MoreThe effectiveness of gamification to enhance students mastery on tenses viewed from students
Read MoreGame jams in general formal education
Read More“Whatever the Emotional Experience, It’s Up to Them”: Insights from Designers of Emotionally Impactful Games
Read MoreExploring Asymmetric Roles in Mixed-Ability Gaming
Read MoreConceptualizing the Role of Gamification in Contemporary Enterprises
Read MoreDefining gameful experience as a psychological state caused by gameplay: Replacing the term ‘Gamefulness’ with three distinct constructs
Read MoreGame Creation, Monetisation Models, and Ethical Concerns
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