“Whatever the Emotional Experience, It’s Up to Them”: Insights from Designers of Emotionally Impactful Games
“Whatever the Emotional Experience, It’s Up to Them”: Insights from Designers of Emotionally Impactful Games
Alena Denisova, Julia Ayumi Bopp, Thuy Duong Nguyen, Elisa D Mekler
Abstract
“Emotionally impactful game experiences have garnered increasing interest within HCI games research. Yet the perspectives of designers have, to date, remained largely overlooked. We interviewed 14 indie game designers regarding their values and practices in designing emotionally impactful games. Counter to the focus of recent player experience (PX) studies, we find that while designers typically have a clear vision for the intended emotional impact, they aim for their games to provide a space for players to have their own personal experiences and interpretations. Despite this player-centric orientation, players were rarely involved before and during the production to evaluate the emotional experience. Based on these findings, we identify gaps between design practice and PX research, raise open questions around the design and evaluation of emotionally impactful game experiences, and outline opportunities for HCI games research to more productively support game designers”.
Reference
Denisova, A., Bopp, J. A., Nguyen, T. D., & Mekler, E. D. (2021, May). “Whatever the Emotional Experience, It’s Up to Them”: Insights from Designers of Emotionally Impactful Games. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-9). https://dl.acm.org/doi/abs/10.1145/3411764.3445286
Keywords
Games, design, research