Research

A Study on the Gamification Virtual Reality Content Based on Historical Narratives : Focusing on Royal Documentary Painting  

A Study on the Gamification Virtual Reality Content Based on Historical Narratives : Focusing on Royal Documentary Painting  

A Study on the Gamification Virtual Reality Content Based on Historical Narratives : Focusing on Royal Documentary Painting  

Eun-Bi Park, Jeong-Min Yu

Abstract

"Most of the existing virtual reality contents based on paintings were provided as appreciative contents that could not induce user participation and convey the flow of events in paintings. This paper proposes experiential virtual reality content targeting royal documentary painting depicting the royal court rituals. In order to increase participation and interest of content, we apply points and leaderboards which represent users’ interactions by scores. We also organize a painting in a narrative structure for learning of histroical events in the paintings. We evaluated interest level, learning ability, and immersion in the content by comparing the proposed content with the existing experiential virtual reality content targeting paintings. Experiment results have shown that the proposed method in all items has positive results, and that the proposed content is more effective, especially in terms of learning"

Reference

Park, E. B., & Yu, J. M. (2022). A Study on the Gamification Virtual Reality Content Based on Historical Narratives: Focusing on Royal Documentary Painting. 디지털콘텐츠학회논문지 (J. DCS), 23(12), 2383-2392. http://journal.dcs.or.kr/xml/35367/35367.pdf

Keywords

Digital heritage content, Gamification, Realistic content