Research

Critical Success Factors on Gamification to Support the Learning Process in University  

Critical Success Factors on Gamification to Support the Learning Process in University  

Critical Success Factors on Gamification to Support the Learning Process in University  

Ferdianto Ferdianto, Mohamad Noorman Masrek, Mohd Nasir Ismail, Norizan Anwar, Yohannes Kurniawan

Abstract

"Gamification is the process of implementing a game strategy in the learning process. Gamification in the lecture environment increases creativity and interactivity and provides students with a sensation of accomplishment (Sense of accomplishment). The development of communication technology increased rapidly, which impacted the development of the games industry, which attracted Indonesian people in this case. Therefore, gamification can be an alternative to represent innovative and exciting learning for students in Indonesia. In this Research, the authors tried to analyze the determinants of the effectiveness of learning using gamification."

Reference

Ferdianto, F., Masrek, M. N., Ismail, M. N., Anwar, N., & Kurniawan, Y. (2022). Critical Success Factors on Gamification to Support the Learning Process in University. Environment-Behaviour Proceedings Journal, 7(SI10), 89-96. https://ebpj.e-iph.co.uk/index.php/EBProceedings/article/view/4135

Keywords

Gamification, Learning, Critical Success Factors, University Students