Research

Aligning 21st Century Knowledge and Skills with the Outcomes of Gamification and Game-Based Learning in Tertiary Education

Aligning 21st Century Knowledge and Skills with the Outcomes of Gamification and Game-Based Learning in Tertiary Education

Aligning 21st Century Knowledge and Skills with the Outcomes of Gamification and Game-Based Learning in Tertiary Education

Aliyu Hassan, Bilkisu Umar Mani

Abstract

"The introduction of modern computer technologies has vastly changed the way our students interact and learn as well as their future prospects in terms of skills and job opportunities. Today as never before, meeting our society's challenges demands educational excellence. In 2010, the National Research Council listed the knowledge themes and skills that are woven into all content areas (English, reading or language arts, world languages, arts, mathematics, economics, science, geography, history, government and civics etc.) which must be equipped and understood by the teachers as essential target of the 21st century. Today, digital games were used in a range of strategies (such as formative assessments) to reach diverse students and to create environments that support differentiated teaching and learning leading to the achievement of those 21st century knowledge and skills. Thus, this study investigates the obtainability of knowledge and skills in the 21st century through GBL. A survey research design was adopted to enable researchers to obtained data from a population of estimated 3,200 teachers distributed in 17 tertiary institutions across the Sokoto State. The results indicate that 21 st skills and knowledge could be obtainable base on knowledge and understanding of the interdisciplinary nature of learning, Learning and innovation skills, Life and career skill, and Information, media and technology skills."

Reference

Aliyu, H., & Mani, B. U. Aligning 21st Century Knowledge and Skills with the Outcomes of Gamification and Game-Based Learning in Tertiary Education. https://www.researchgate.net/profile/Aliyu-Hassan-2/publication/365871353_Aligning_21st_Century_Knowledge_and_Skills_with_the_Outcomes_of_Gamification_and_Game-Based_Learning_in_Tertiary_Education/links/638771f5bbdef30dc9877968/Aligning-21st-Century-Knowledge-and-Skills-with-the-Outcomes-of-Gamification-and-Game-Based-Learning-in-Tertiary-Education.pdf

Keywords

skills, knowledge, students