Gamification and gaming proposals, teachers’ perceptions and practices in Primary Education
Gamification and gaming proposals, teachers’ perceptions and practices in Primary Education
José Manuel Sáez-López, Esteban Vázquez-Cano, Javier Fombona, Eloy López-Meneses
Abstract
"This research has analyzed the application of gamification and gamebased learning to primary education based on the evaluation of gamification by 308 primary education teachers in Spain. A quantitative and qualitative analysis was made of teachers’ competences, the tools and devices most widely used, didactic functionality, emotional competence and social skills. The results showed that teachers had a positive attitude towards gamification, and good knowledge and management of tools such as Genially, Kahoot and Google Classroom. With the appropriate resources, class planning and teacher training, game-based learning and gamification can boost student motivation and commitment, and foster enthusiasm for beneficial, pedagogical interactive processes."
Reference
Sáez López, J. M., Vázquez Cano, E., Fombona Cadavieco, A. J., & López Meneses, E. (2022). Gamification and gaming proposals, teachers’ perceptions and practices in Primary Education. Interaction Design and Architecture. https://digibuo.uniovi.es/dspace/bitstream/handle/10651/67972/53_11.pdf?sequence=1
Keywords
game-based learning, primary education, gamification