Research

Using games in the college curricular setting to engage leadership learners

Using games in the college curricular setting to engage leadership learners

Using games in the college curricular setting to engage leadership learners

By Summer F. Odom and Megan S. Cantrell

Abstract

“Active learning experiences, such as games, have been found to increase the holistic learning experience for students in college curricular settings. However, barriers exist to using games as a leadership pedagogy in the curriculum. This article reviews the benefits and challenges of using games in college leadership curricular settings and provides an overview of select leadership games including instructions, leadership competencies addressed, and processing questions for each game.”

Reference

Odom, S. F., & Cantrell, M. S. (2022, July 12). Using games in the college curricular setting to engage leadership ... Retrieved August 2, 2022, from https://onlinelibrary.wiley.com/doi/full/10.1002/yd.20498

Keyword

Games, college, curriculum, engagement, leadership, learners, research