Using games in the college curricular setting to engage leadership learners
Using games in the college curricular setting to engage leadership learners
By Summer F. Odom and Megan S. Cantrell
Abstract
“Active learning experiences, such as games, have been found to increase the holistic learning experience for students in college curricular settings. However, barriers exist to using games as a leadership pedagogy in the curriculum. This article reviews the benefits and challenges of using games in college leadership curricular settings and provides an overview of select leadership games including instructions, leadership competencies addressed, and processing questions for each game.”
Reference
Odom, S. F., & Cantrell, M. S. (2022, July 12). Using games in the college curricular setting to engage leadership ... Retrieved August 2, 2022, from https://onlinelibrary.wiley.com/doi/full/10.1002/yd.20498
Keyword
Games, college, curriculum, engagement, leadership, learners, research