Research

A Serious Games and Game Elements Based Approach forPatient Telerehabilitation Contexts

A Serious Games and Game Elements Based Approach forPatient Telerehabilitation Contexts

A Serious Games and Game Elements Based Approach forPatient Telerehabilitation Contexts

By Carlos Henrique Rorato Souza, Daniel Machado de Oliveira, Daniela Fernandes do Nascimento, Luciana de Oliveira Berretta and Sérgio Teixeira de Carvalho

Abstract

“There are several factors involved in telerehabilitation therapy, such as the patient’s engagement in the activity. In this context, the therapist’s active participation is compromised, and, on the other hand, the exercises performed are often repetitive and boring, decreasing the patient’s engagement and motivation, directly impacting the results of the sessions. Considering this, this paper aims to present an approach based on an exergame (a serious game that aims to encourage physical exercise) with a distributed architecture. It was developed to assist in conducting telerehabilitation sessions that involve a cycle ergometer as a device – a bedside bicycle used in rehabilitation sessions for patients with motor disorders. In order to validate the effectiveness of this approach, the construction of an exergame prototype was undertaken, followed by two validation steps done by 16 physiotherapists from theClinical Hospital of the Universidade Federal de Goiás - UFG (based on the Delphi Method). About 88, 8% of the specialists, after two rounds of evaluation, considering that the exergame was appropriate for telerehabilitation sessions.”

Reference

Souza, C., Oliveira, D., Nascimento, D., Berretta, L., & Carvalho, S. (2022). A serious games and game elements based approach for patient telerehabilitation contexts. Retrieved October 17, 2022, from https://sol.sbc.org.br/journals/index.php/jis/article/view/2679

Keyword

Serious games, rehabilitation, telerehabilitation, game elements, engagement research