Research

Introducing Gamification in eHealth Platforms for Promoting Wellbeing

Introducing Gamification in eHealth Platforms for Promoting Wellbeing

Introducing Gamification in eHealth Platforms for Promoting Wellbeing

Introducing Gamification in eHealth Platforms for Promoting Wellbeing

By Antonios Pardos, Andreas Menychtas, and Ilias Maglogiannis

Abstract

“Gamification techniques are adopted by IT systems and applications in order to facilitate their adoption and motivate users to take advantage of specific application features. The current work presents a modern approach for the effective implementation of gamification features in a prototype eHealth application which encourages the daily use of the application, endorses the users to continuously monitor their health and promotes a healthier lifestyle. The implementation of this approach is modular and flexible in order to be easily applied in any similar system and tailor the provided features for user activity monitoring, analysis, feedback, and interactivity, to the specific requirements of the different usage scenarios.”

Reference

Pardos, A., Menychtas, A., & Maglogiannis, I. (2022, January). Introducing gamification in eHealth platforms for promoting wellbeing. Retrieved April 11, 2022, from https://pubmed.ncbi.nlm.nih.gov/35062161/

Keywords

Gamification, IT systems, eHealth, mHealth, research