Interest in Gamification Learning Based on Student Learning Styles
Interest in Gamification Learning Based on Student Learning Styles
By Farman Farman, Chairuddin Chairuddin, and Marniati Marniati
Abstract
“This study aims to analyze student interest in gamification-assisted learning in terms of student learning styles. This research is a type of descriptive research using a qualitative approach. The subjects are students of the Mathematics Education Study Program, Faculty of Teacher Training and Education, USN Kolaka, a research course program with 20 students. The data collection technique used in this research is to use a questionnaire. The instrument used in this study was a questionnaire of learning styles and interest in learning in gamification-assisted learning. According to Miles and Huberman, the data analysis technique used in this study is a qualitative data analysis technique, namely data reduction, data presentation, and conclusion drawing. The results showed (1) the average student interest in gamification-assisted learning with word walls was in the high category, (2) student learning styles in research subjects mostly tended to be multimodal (60%), and (3) students with unimodal learning styles have high interest, bimodal, and trimodal learning styles have a very high interest in learning with gamification-assisted learning.”
Reference
Farman, F., Chairuddin, C., & Marniati, M. (2021). Interest in gamification learning based on student learning styles. Retrieved April 5, 2022, from http://www.usnsj.com/index.php/JME/article/view/1586
Keyword
Interest in learning, gamification, learning style, research