Research

Use of Online Gamification Platform in Vocabulary Learning

Use of Online Gamification Platform in Vocabulary Learning

Use of Online Gamification Platform in Vocabulary Learning

Use of Online Gamification Platform in Vocabulary Learning

By Leila Mirzoyeva and Saniya BakhtunayevnaKabdrgalinova

Abstract

“The power of gamification can increase student focus and perseverance in learning. By playing games and allowing failures, namely repeated failures, students can learn from it. The aim of this study was to investigate the effectiveness of gamification in teaching vocabulary by creating word games using the free platform Proprof.com and incorporating them into lessons. The experiment was carried out in 2 groups (Control and Experimental) of Pre-Intermediate students by two teachers. The first control group consisted of 11 students and the second experimental group consisted of 12 students a total of 23 participants. Research results have shown that the introduction of online games for teaching vocabulary in the classroom leads to greater memorization of new words than using traditional teaching methods alone.”

Reference

Mirzoyeva, L., & Kabdrgalinova, S. (2021, December 14). Use of online gamification platform in Vocabulary learning: The 7th international conference on engineering & mis 2021. Retrieved March 23, 2022, from https://dl.acm.org/doi/abs/10.1145/3492547.3492646

Keyword

Gamification, vocabulary learning, student focus, learning, research