Virtual Gaming Simulation: Evaluating Players’ Experiences
Virtual Gaming Simulation: Evaluating Players’ Experiences
By Margaret Verkuy, Naza Djafarova March, Paula Mastrilli and Lynda Atack
Abstract
“Abstract: Background: Our suite of openly available virtual games for nursing education is used worldwide, resulting in a need to better understand the learners’ experience. Method: We evaluated the games, by providing a link at the end of our games to an abbreviated version of the Player Experience Inventory and through qualitative feedback from an open-ended question. Results: A total of 568 players completed the survey. Findings confirmed that the virtual gaming simulation design choices we made during development were strongly linked to positive psychosocial consequences which in turn promoted game playing. Conclusions: The simulations were well received by a diverse group of respondents.”
Reference
Verkuyl, M., Djafarova, N., Mastrilli, P., &Atack, L. (2022, February). Virtual gaming simulation: Evaluating players' experiences. Retrieved March 24, 2022, from https://www.sciencedirect.com/science/article/pii/S1876139921001328
Keyword
Nursing education, virtual gaming simulation, serious games, virtual simulation, evaluation, player experience inventory, research