Research

Investigating Player Experience in Virtual Reality Games via Remote

Investigating Player Experience in Virtual Reality Games via Remote

Investigating Player Experience in Virtual Reality Games via Remote

Investigating Player Experience in Virtual Reality Games via Remote Experimentation

By Ivan Ip and Penny Sweetser

Abstract

“This research explores player experience of virtual reality (VR) games through two stages of study. In both stages, we employed thePlayer Experience Inventory (PXI), a validated tool designed to evaluate player experience. In Stage 1, player experience of VR gameswas investigated via an online survey with 100 participants. We found that Audio-Visual Appeal, Immersion, and Ease of Controlcontributed most to player experience in VR games. We found no relationship between player experience and age, time spent playing,VR experience, or VR headset. Stage 2 used remote experimentation to compare VR and non-VR games with 10 participants. We found that differences in player experience can be explained by the Immersion, Progress Feedback, and Curiosity constructs of the PXI.”

Reference

Ip, I., & Sweetser, P. (2021). Open research: Investigating player experience in virtual ... Retrieved February 4, 2022, from https://openresearch-repository.anu.edu.au/handle/1885/248209

Keyword

Video games, virtual reality, video games, enjoyment, player experience, research