Using games in geographical and planning-related teaching: serious games,
Using games in geographical and planning-related teaching: serious games, edutainment, board games and role-play
By GM Robinson, M Hardmanand RJ Matley
Abstract
“This paper reviews the use of games in geographical teaching, including prior to the emergence of computer-based (digital) games. The growing popularity of ‘serious games’ and ‘edutainment’ is addressed, focusing on their perceived advantages in classroom-based teaching. The blurring between digital games for educational purposes and games primarily for entertainment is discussed, reflecting on the popularity of SimCity and the potential of these games for learning about urban planning. This analysis champions games enabling students to play different roles and produce realistic ‘real life’ outcomes. Two examples of non-digital board games, Participology and Geogopoly, illustrate how role play broadens students’ understanding of planning and human geography.”
Reference
Robinson, G. M., Hardman, M., &; Matley, R. J. (2021). Using games in geographical and planning-related teaching: Serious games, edutainment, board games and role-play. Social Sciences & Humanities Open, 4(1), 100208. doi:10.1016/j.ssaho.2021.100208 http://usir.salford.ac.uk/id/eprint/61868/
Keyword
Serious games, geographical teaching, simulation, role play, participology, research