Evaluation of educational effects of gaming instructional materials for promoting metacognitive skills in interpersonal problem solving
Evaluation of educational effects of gaming instructional materials for promoting metacognitive skills in interpersonal problem solving
By Yoshiko Okada and Toshiki Matsuda
Abstract
"This study aimed to examine the educational effects of gaming instructional materials that we developed for promoting metacognitive skills in interpersonal problem-solving. We analyzed student log data of gaming materials. The results showed that the coaching strategy worked effectively. Feedback enables students to notice the gap between their own thinking and the model (monitoring) and to correct their answers at an early stage (control). However, students who could not monitor their knowledge comprehension and application correctly found it difficult to benefit from the gaming materials developed in this study. It was suggested that more support is needed for these students.”
Reference
Okada, Y., & Matsuda, T. (2021, July 6). Evaluation of educational effects of gaminginstructional materials for promoting metacognitive skills in interpersonal problem solving. LearnTeachLib. Retrieved December 11, 2021, from https://www.learntechlib.org/p/219713/.
Keyword
Reading application, gamification, user immersion, game engine, usability, research