An Examination of the Factors Involving Students’ Acceptance of Online Educational Games
An Examination of the Factors Involving Students’ Acceptance of Online Educational Games
By Norlaila Ibrahim, Marha Abdol Ghapar, Azlina Shamsudin, Nik Fakrulhazri Nik Hassan and Norchahaya Johar
Abstract
"Educators all over the world are scrambling to develop new and more advanced methods of teaching through the use of technology, with the common goal of engaging students in classrooms. Furthermore, the new generation, which grew up with the internet, video games, and online gaming, prefers a technology-infused approach to teaching and learning. They are no longer interested in the traditional method of classroom lectures. Educational games (EG) have also become a hot topic in
the academic community. The goal of this paper is to look into the factors that influence students’ acceptance of online education. Based on the literature review’s discussions and arguments, it is possible to conclude that all factors influence students’ acceptance of online EG.”
Reference
Ibrahim, N., Ghapar, M., Shamsudin, A., Hassan, N., & Johar, N. (2021, July 31). An examination of the factors involving students’ acceptance of online educational games. Retrieved December 15, 2021, from https://jurnalintelek.uitm.edu.my/index.php/main/article/view/410
Keyword
Attitude, educational games, learning opportunities, usefulness, user acceptance, research