Educational Technological Game for Children’s Education
Educational Technological Game for Children’s Education
Omar Cóndor-Herrera, Carlos Ramos-Galarza
Abstract
“The teaching process in the infant stage is a challenge for the current educational process since children need the use of resources that are consistent with the reality in which they live today. In this context, the ways of teaching have evolved thanks to technological progress, which has led to the emergence of new teaching methodologies, including gamification, which uses the structure of the game for an educational purpose supported by the use of technology for the creation of didactic resources, which due to their structure and design are of great interest to students. Therefore, in this article, the conceptual development of a serious game for teaching natural sciences based on gamification based on the use of technology is presented”.
Reference
Cóndor-Herrera, O., & Ramos-Galarza, C. (2021, February). Educational Technological Game for Children’s Education. In International Conference on Intelligent Human Systems Integration (pp. 273-278). Springer, Cham. https://link.springer.com/chapter/10.1007/978-3-030-68017-6_41
Keywords
Gamification, Student-centered learning, Teaching strategies, Serious games