(Video) Games in the Language Classroom
(Video) Games in the Language Classroom
Ingo Kleiber
Abstract
"Gamification and game-based learning, especially in relation to modern technology, are widely discussed in various educational contexts. After providing a general introduction to both concepts, this paper discusses a gamified distance learning course on gamification and game-based learning targeted towards pre-service language teachers. Following a thorough discussion of the course design, Classcraft as the chosen gamification platform, as well as the experiences gained, an attempt is made to generalize some key insights. These focus on gamification and its role within higher education and teacher education as well as its relation to distance learning. The primary argument is that despite their proven effectiveness, traditional, reward-based game elements are less promising than their creative, narrative, social, and human-centered counterparts."
Reference
Kleiber, I.A. Gamified Distance Learning Course on Gamification and Game-Based Learning for (Pre-Service) Language Teachers. https://www.researchgate.net/profile/Ingo-Kleiber/publication/347378150_Video_Games_in_the_Language_Classroom_A_Gamified_Distance_Learning_Course_on_Gamification_and_Game-Based_Learning_for_Pre-Service_Language_Teachers/links/5fda4c2b45851553a0c2268e/Video-Games-in-the-Language-Classroom-A-Gamified-Distance-Learning-Course-on-Gamification-and-Game-Based-Learning-for-Pre-Service-Language-Teachers.pdf
Keywords
gamification, game-based learning, classcraft, teacher education, distance learning