Gamification in Education: What, How, Why Bother?
Gamification in Education: What, How, Why Bother?
Joey Lee, Jessica Hammer
Abstract
Today's schools face major problems around student motivation and engagement. Gamification, or the incorporation of game elements into non-game settings, provides an opportunity to help schools solve these difficult problems. However, if gamification is to be of use to schools, we must better understand what gamification is, how it functions, and why it might be useful. This article addresses all three questions, exploring both the potential benefits and pitfalls of gamification.
Reference
Lee, J. J., & Hammer, J. (2011). Gamification in education: What, how, why bother?. Academic exchange quarterly, 15(2), 146. https://www.researchgate.net/publication/258697764_Gamification_in_Education_What_How_Why_Bother
Keywords
Gamification, motivation, engagement