Research

Gamification and deep learning approaches in higher education

Gamification and deep learning approaches in higher education

Gamification and deep learning approaches in higher education

Gamification and deep learning approaches in higher education

Lidia Aguiar-Castillo, Alberto Clavijo-Rodriguez, Lidia Hernandez-L´opez, Petra De Saa-P´erez, Rafael P´erez-Jim´enez

Abstract

"Gamification is a tool that has been used to promote commitment and motivation to students. This fact, coupled with the intensive use made by students of their smart phones, has led to the development of the HEgameApp application. This study shows that students’ satisfaction will be influenced directly by application features, and it will influence pro-deep-learning approaches. Besides, the initiative will be visible through word of mouth. According to this study a gamified application can contribute to the pro-deep-learning approaches as students wish to expose their private learning-related actions to friends. An interesting finding of this study is the connection between the users' satisfaction and the promotion of behaviors related to deep learning strategies, since the more satisfied the students are, the more their deep learning strategies will be promoted. Another relevant finding comes from the teaching institution, as this type of initiative is very well accepted by the students and will improve the image, providing a smart academic, student-focused reputation to the implementing academia."

Reference

Aguiar-Castillo, L., Clavijo-Rodriguez, A., Hernández-López, L., De Saa-Pérez, P., & Pérez-Jiménez, R. (2020). Gamification and deep learning approaches in higher education. Journal of Hospitality, Leisure, Sport & Tourism Education, 100290. https://www.sciencedirect.com/science/article/abs/pii/S1473837620302264

Keywords

Gamification, Deep learning approach, Higher education, Student commitment, HEgameApp