A Repository Collaboration Model to Gamify Education Using Synergistic Digital Hub
A Repository Collaboration Model to Gamify Education Using Synergistic Digital Hub
Alaa Saggah, Anthony S Atkins, Russell J Campion
Abstract
"This paper discusses the benefits of applying gamification elements to enhance pupils' motivation and engagement towards learning. During the COVID-19 lockdown there has been a drastic change in school learning paths which have led to home schooling practice. While there have been some attempts to overcome the challenges of changed learning methods, there are some opportunities for further innovation. The aim of the proposed Synergistic Digital Hub (SDH) is to connect all stakeholders and bring like-minded people to build a repository that represents the best practice to deliver learning objectives in a distance learning environment."
Reference
Saggah, A., Atkins, A. S., & Campion, R. J. (2020, July). A Repository Collaboration Model to Gamify Education Using Synergistic Digital Hub. In 2020 Fourth World Conference on Smart Trends in Systems, Security and Sustainability (WorldS4) (pp. 651-655). IEEE. https://ieeexplore.ieee.org/abstract/document/9210304
Keywords
Gamification, distance learning, home schooling, COVID-19, motivation, Synergistic Digital Hub