Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning
Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning
Jean-Nicolas Proulx, Margarida Romero, Sylvester Arnab
Abstract
“Background: Using digital games for educational purposes has been associated with higher levels of motivation among learners of different educational levels. However, the underlying psychological factors involved in digital game based learning (DGBL) have been rarely analyzed considering self-determination theory (SDT, Ryan & Deci, 2000b); the relation of SDT with the flow experience (Csikszentmihalyi, 1990) has neither been evaluated in the context of DGBL. Aim: This article evaluates DGBL under the perspective of SDT in order to improve the study of motivational factors in DGBL. Results: In this paper, we introduce the LMGM-SDT theoretical framework, where the use of DGBL is analyzed through the Learning Mechanics and Game Mechanics mapping model (LM-GM, Arnab et al., 2015) and its relation with the components of the SDT. The implications for the use of DGBL in order to promote learners’ motivation are also discussed.”
Reference
Proulx, J. N., Romero, M., & Arnab, S. (2017). Learning mechanics and game mechanics under the perspective of self-determination theory to foster motivation in digital game based learning. Simulation & Gaming, 48(1), 81-97. https://arxiv.org/ftp/arxiv/papers/1805/1805.08053.pdf
Keywords
Digital game based learning, DGBL, education, flow, game mechanics, learning mechanics, LM-GM, LMGM-SDT, motivation, self-determination theory, SDT