They focused on experiences that were neither fun nor engaging - in the boring zone - and used the technique of mutation to figure out what ingredient to add to turn a boring experience into a fun one, without it becoming engaging.
Read MoreHow you implement randomness - or whether you use it at all - can make a big difference to a learning game or playful learning experience. Here's a practical low-down on the different kinds of randomness and uncertainty and how you could introduce them into your learning game, or playful learning experience.
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