A new study published in JAMA Network examined the effectiveness of gamification in promoting physical activity and weight loss among adults with uncontrolled Type 2 diabetes. The one-year intervention gave participants a wearable, electronic step counter and an electronic scale, both from Withings, and randomly separated them into four arms - one control group and three gamification groups.
Read MoreSchreen Marvin, a teacher at Centennial Elementary School in Flowing Wells Unified School District in Tucson, will use the AZEdNews Classroom Grant sponsored by Davidson/Belluso for her Playing Is Learning initiative. "The Playing is Learning initiative brings game play and building back to the classroom to teach multiple subject area concepts in a fun and engaging way," said Marvin, who teaches second grade in a Title I school that serves children with diverse backgrounds.
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