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Gamification of step count leads to more activity in diabetes-focused study

Gamification of step count leads to more activity in diabetes-focused study

Gamification of step count leads to more activity in diabetes-focused study

Gamification of step count leads to more activity in diabetes-focused study

By Mallory Hackett

May 25, 2021

Originally Published Here

Summary

A new study published in JAMA Network examined the effectiveness of gamification in promoting physical activity and weight loss among adults with uncontrolled Type 2 diabetes.

The one-year intervention gave participants a wearable, electronic step counter and an electronic scale, both from Withings, and randomly separated them into four arms - one control group and three gamification groups.

The three gamification arms were divided into groups that centered on collaboration, competition and support.

TOP-LINE DATA. After the one-year intervention, each of the gamification groups increased their physical activity more than the control arm.

The support, competition and collaboration groups on average increased their steps by 503, 606 and 280, respectively, more than the control groups.

Although the collaboration group did increase its step count, it was not enough to be considered a significant finding, according to the researchers.

Despite the fact that the results from this study represented a modest increase in physical activity, the researchers note that evidence suggests even small increases or light-intensity physical activity can lead to health benefits, particularly for more sedentary individuals.

"This study is a great first step on building a lasting exercise habit," Patel said.

"However, more work is needed to help promote weight loss and better glycemic control. Future studies could combine gamification with other approaches to target changes in clinical outcomes."

In the collaboration group, participants were again placed into groups of three, but were working as a team.

Reference

Hackett, M. (2021, May 25). Gamification of step count leads to more activity in diabetes-focused study. MobiHealthNews. https://www.mobihealthnews.com/news/gamification-step-count-leads-more-activity-diabetes-focused-study