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Tabletop designers are making players cry, and working to keep them safe

The point of a TTRPG is that it reacts to you, making it a unique avenue of play; video games and classic board games stick to a set of rules, possible choices, and known entities, with little wiggle room, says Dragon: "A video game is this object that exists, and your engagement with it can be one-sided, but with a tabletop game, ideally it's something that is actively responding to the things that you're doing."

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Who is the IDEAL Tabletop Player?

I learn, play, and host tabletop games regularly. I have a group that I play with consistently. Members in my regular group include seasoned Eurogame hobbyists; experienced board gamers; and entry level players. I’ve hosted and taught a vast variety of different tabletop games over the years. I’ve participated in tournaments and have dropped into endless casual board game gatherings. Over time I’ve noticed some things throughout these different venues that make the “ideal” tabletop player.

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